classified_covert_st Trade-Up — $1.36 Profit (2.3% ROI)
Cost $59.29 · 40% chance to profit · classified_covert_st rarity tier. Built from inputs from The Gamma Collection, The Revolution Collection, The Snakebite Collection, The Clutch Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- SCAR-20 | Bloodsport (Minimal Wear) — The Gamma Collection — $14.89
- P2000 | Wicked Sick (Field-Tested) — The Revolution Collection — $3.81
- UMP-45 | Wild Child (Field-Tested) — The Revolution Collection — $3.82
- UMP-45 | Wild Child (Field-Tested) — The Revolution Collection — $4.02
- UMP-45 | Wild Child (Field-Tested) — The Revolution Collection — $4.36
- P2000 | Wicked Sick (Field-Tested) — The Revolution Collection — $4.37
- XM1014 | XOXO (Field-Tested) — The Snakebite Collection — $4.94
- XM1014 | XOXO (Field-Tested) — The Snakebite Collection — $5.55
- AUG | Stymphalian (Minimal Wear) — The Clutch Collection — $6.63
- P2000 | Wicked Sick (Minimal Wear) — The Revolution Collection — $6.90
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- M4A4 | In Living Color (Minimal Wear) — 10% chance — est. $56.15
- USP-S | The Traitor (Field-Tested) — 10% chance — est. $57.04
- M4A4 | Neo-Noir (Field-Tested) — 5% chance — est. $37.47
- MP7 | Bloodsport (Minimal Wear) — 5% chance — est. $29.87
- Glock-18 | Wasteland Rebel (Minimal Wear) — 5% chance — est. $93.00
- M4A1-S | Mecha Industries (Minimal Wear) — 5% chance — est. $128.38
- AK-47 | Head Shot (Field-Tested) — 30% chance — est. $33.51
- M4A4 | Temukau (Minimal Wear) — 30% chance — est. $82.82
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.