Consumer Grade Trade-Up — $1.03 Profit (34.9% ROI)
Cost $2.95 · 10% chance to profit · Consumer Grade rarity tier. Built from inputs from The Aztec Collection, The Lake Collection, The Safehouse Collection, The Radiant Collection, The Ascent Collection, The 2018 Inferno Collection, The Harlequin Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- SSG 08 | Lichen Dashed (Battle-Scarred) — The Aztec Collection — $2.14
- SG 553 | Waves Perforated (Minimal Wear) — The Lake Collection — $0.04
- Dual Berettas | Contractor (Minimal Wear) — The Safehouse Collection — $0.05
- P90 | Desert Halftone (Factory New) — The Radiant Collection — $0.06
- PP-Bizon | Wood Block Camo (Factory New) — The Radiant Collection — $0.07
- Five-SeveN | Autumn Thicket (Factory New) — The Radiant Collection — $0.08
- PP-Bizon | Wood Block Camo (Factory New) — The Radiant Collection — $0.09
- MP9 | Buff Blue (Factory New) — The Ascent Collection — $0.10
- AUG | Sweeper (Factory New) — The 2018 Inferno Collection — $0.15
- R8 Revolver | Mauve Aside (Factory New) — The Harlequin Collection — $0.17
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- AUG | Condemned (Minimal Wear) — 2% chance — est. $0.14
- G3SG1 | VariCamo (Minimal Wear) — 2% chance — est. $0.05
- Galil AR | VariCamo (Minimal Wear) — 2% chance — est. $0.08
- M249 | Gator Mesh (Minimal Wear) — 2% chance — est. $0.04
- MP9 | Orange Peel (Minimal Wear) — 2% chance — est. $0.15
- USP-S | Forest Leaves (Minimal Wear) — 2% chance — est. $0.14
- Dual Berettas | Rose Nacre (Minimal Wear) — 1% chance — est. $0.07
- Five-SeveN | Sky Blue (Minimal Wear) — 1% chance — est. $0.12
- Galil AR | Robin's Egg (Minimal Wear) — 1% chance — est. $0.08
- Glock-18 | Ocean Topo (Minimal Wear) — 1% chance — est. $0.16
- M4A4 | Naval Shred Camo (Minimal Wear) — 1% chance — est. $0.08
- Negev | Sour Grapes (Minimal Wear) — 1% chance — est. $0.10
- Nova | Turquoise Pour (Minimal Wear) — 1% chance — est. $0.07
- Zeus x27 | Electric Blue (Minimal Wear) — 1% chance — est. $0.08
- XM1014 | Gum Wall Camo (Minimal Wear) — 1% chance — est. $0.10
- AWP | Safari Mesh (Minimal Wear) — 2% chance — est. $0.23
- PP-Bizon | Night Ops (Minimal Wear) — 2% chance — est. $0.04
- Desert Eagle | Mudder (Minimal Wear) — 2% chance — est. $0.19
- FAMAS | Cyanospatter (Minimal Wear) — 2% chance — est. $0.21
- XM1014 | Blue Steel (Minimal Wear) — 2% chance — est. $0.17
- PP-Bizon | Candy Apple (Factory New) — 3% chance — est. $0.20
- Glock-18 | High Beam (Factory New) — 3% chance — est. $0.16
- MAC-10 | Calf Skin (Minimal Wear) — 3% chance — est. $0.17
- R8 Revolver | Nitro (Minimal Wear) — 3% chance — est. $0.22
- FAMAS | Grey Ghost (Minimal Wear) — 7% chance — est. $0.07
- Galil AR | O-Ranger (Minimal Wear) — 7% chance — est. $0.06
- M4A4 | Steel Work (Minimal Wear) — 7% chance — est. $0.05
- P250 | Sedimentary (Minimal Wear) — 7% chance — est. $0.06
- SG 553 | Basket Halftone (Minimal Wear) — 7% chance — est. $0.04
- Tec-9 | Citric Acid (Minimal Wear) — 7% chance — est. $0.06
- AK-47 | Jungle Spray (Minimal Wear) — 5% chance — est. $48.52
- M4A4 | Jungle Tiger (Minimal Wear) — 5% chance — est. $29.31
- MP5-SD | Picnic (Minimal Wear) — 2% chance — est. $0.10
- MP7 | Coral Paisley (Minimal Wear) — 2% chance — est. $0.11
- SSG 08 | Calligrafaux (Minimal Wear) — 2% chance — est. $0.15
- Tec-9 | Banana Leaf (Minimal Wear) — 2% chance — est. $0.08
- XM1014 | XoooM (Minimal Wear) — 2% chance — est. $0.08
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.