restricted_classified_st Trade-Up — $4.72 Profit (16.2% ROI)
Cost $29.16 · 30% chance to profit · restricted_classified_st rarity tier. Built from inputs from The Huntsman Collection, The Dreams & Nightmares Collection, The Revolution Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- AUG | Torque (Field-Tested) — The Huntsman Collection — $6.06
- PP-Bizon | Antique (Field-Tested) — The Huntsman Collection — $6.13
- AUG | Torque (Field-Tested) — The Huntsman Collection — $6.19
- G3SG1 | Dream Glade (Minimal Wear) — The Dreams & Nightmares Collection — $1.09
- G3SG1 | Dream Glade (Minimal Wear) — The Dreams & Nightmares Collection — $1.30
- XM1014 | Zombie Offensive (Factory New) — The Dreams & Nightmares Collection — $1.45
- XM1014 | Zombie Offensive (Factory New) — The Dreams & Nightmares Collection — $1.46
- XM1014 | Zombie Offensive (Factory New) — The Dreams & Nightmares Collection — $1.52
- R8 Revolver | Banana Cannon (Minimal Wear) — The Revolution Collection — $1.70
- PP-Bizon | Space Cat (Factory New) — The Dreams & Nightmares Collection — $2.26
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- AWP | Duality (Minimal Wear) — 3% chance — est. $8.65
- P2000 | Wicked Sick (Field-Tested) — 3% chance — est. $3.23
- UMP-45 | Wild Child (Field-Tested) — 3% chance — est. $3.20
- Dual Berettas | Melondrama (Field-Tested) — 20% chance — est. $5.52
- FAMAS | Rapid Eye Movement (Field-Tested) — 20% chance — est. $5.37
- MP7 | Abyssal Apparition (Field-Tested) — 20% chance — est. $5.70
- M4A1-S | Atomic Alloy (Minimal Wear) — 8% chance — est. $79.12
- SCAR-20 | Cyrex (Minimal Wear) — 8% chance — est. $96.84
- USP-S | Caiman (Factory New) — 8% chance — est. $89.59
- USP-S | Orion (Minimal Wear) — 8% chance — est. $135.24
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.