Consumer Grade Trade-Up — $1.18 Profit (59.0% ROI)
Cost $2.00 · 50% chance to profit · Consumer Grade rarity tier. Built from inputs from The Ancient Collection, The Dust 2 Collection, The Bank Collection, The Radiant Collection, The Ascent Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- R8 Revolver | Night (Field-Tested) — The Ancient Collection — $0.21
- Nova | Army Sheen (Factory New) — The Ancient Collection — $0.31
- Nova | Army Sheen (Factory New) — The Ancient Collection — $0.34
- R8 Revolver | Night (Minimal Wear) — The Ancient Collection — $0.42
- R8 Revolver | Night (Minimal Wear) — The Ancient Collection — $0.44
- Nova | Predator (Minimal Wear) — The Dust 2 Collection — $0.03
- MP7 | Forest DDPAT (Minimal Wear) — The Bank Collection — $0.04
- MP9 | Sand Dashed (Minimal Wear) — The Dust 2 Collection — $0.05
- P90 | Desert Halftone (Factory New) — The Radiant Collection — $0.06
- SG 553 | Night Camo (Factory New) — The Ascent Collection — $0.10
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- G3SG1 | Green Apple (Factory New) — 2% chance — est. $0.39
- Glock-18 | Death Rattle (Minimal Wear) — 2% chance — est. $0.32
- MAC-10 | Silver (Factory New) — 2% chance — est. $0.29
- Nova | Caged Steel (Factory New) — 2% chance — est. $0.28
- UMP-45 | Carbon Fiber (Factory New) — 2% chance — est. $0.17
- FAMAS | Grey Ghost (Factory New) — 2% chance — est. $0.17
- Galil AR | O-Ranger (Factory New) — 2% chance — est. $0.27
- M4A4 | Steel Work (Factory New) — 2% chance — est. $0.28
- P250 | Sedimentary (Factory New) — 2% chance — est. $0.18
- SG 553 | Basket Halftone (Factory New) — 2% chance — est. $0.15
- Tec-9 | Citric Acid (Factory New) — 2% chance — est. $0.18
- AK-47 | Safari Mesh (Minimal Wear) — 4% chance — est. $0.24
- Five-SeveN | Orange Peel (Minimal Wear) — 4% chance — est. $0.20
- MAC-10 | Palm (Minimal Wear) — 4% chance — est. $0.20
- Sawed-Off | Snake Camo (Minimal Wear) — 4% chance — est. $0.26
- Tec-9 | VariCamo (Factory New) — 4% chance — est. $0.35
- Dual Berettas | Rose Nacre (Factory New) — 1% chance — est. $0.21
- Five-SeveN | Sky Blue (Factory New) — 1% chance — est. $0.29
- Galil AR | Robin's Egg (Factory New) — 1% chance — est. $0.28
- Glock-18 | Ocean Topo (Factory New) — 1% chance — est. $0.49
- M4A4 | Naval Shred Camo (Factory New) — 1% chance — est. $0.37
- Negev | Sour Grapes (Factory New) — 1% chance — est. $0.47
- Nova | Turquoise Pour (Factory New) — 1% chance — est. $0.20
- Zeus x27 | Electric Blue (Factory New) — 1% chance — est. $0.33
- XM1014 | Gum Wall Camo (Factory New) — 1% chance — est. $0.25
- CZ75-Auto | Silver (Factory New) — 13% chance — est. $3.51
- G3SG1 | Ancient Ritual (Factory New) — 13% chance — est. $3.68
- P2000 | Panther Camo (Factory New) — 13% chance — est. $6.83
- MP7 | Tall Grass (Factory New) — 13% chance — est. $10.38
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.