Consumer Grade Trade-Up — $1.17 Profit (22.8% ROI)
Cost $5.13 · 40% chance to profit · Consumer Grade rarity tier. Built from inputs from The Radiant Collection, The Dust 2 Collection, The Bank Collection, The Mirage Collection, The Boreal Collection, The Ascent Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- P90 | Desert Halftone (Factory New) — The Radiant Collection — $0.06
- MP9 | Sand Dashed (Minimal Wear) — The Dust 2 Collection — $0.05
- MP7 | Forest DDPAT (Minimal Wear) — The Bank Collection — $0.04
- Galil AR | Hunting Blind (Field-Tested) — The Mirage Collection — $1.19
- G3SG1 | Safari Mesh (Field-Tested) — The Mirage Collection — $1.16
- AUG | Colony (Field-Tested) — The Mirage Collection — $1.21
- AUG | Colony (Field-Tested) — The Mirage Collection — $1.13
- Nova | Predator (Minimal Wear) — The Dust 2 Collection — $0.03
- SSG 08 | Green Ceramic (Factory New) — The Boreal Collection — $0.16
- SG 553 | Night Camo (Factory New) — The Ascent Collection — $0.10
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- Dual Berettas | Rose Nacre (Minimal Wear) — 1% chance — est. $0.06
- Five-SeveN | Sky Blue (Minimal Wear) — 1% chance — est. $0.06
- Galil AR | Robin's Egg (Minimal Wear) — 1% chance — est. $0.07
- Glock-18 | Ocean Topo (Minimal Wear) — 1% chance — est. $0.15
- M4A4 | Naval Shred Camo (Minimal Wear) — 1% chance — est. $0.09
- Negev | Sour Grapes (Minimal Wear) — 1% chance — est. $0.09
- Nova | Turquoise Pour (Minimal Wear) — 1% chance — est. $0.06
- Zeus x27 | Electric Blue (Minimal Wear) — 1% chance — est. $0.08
- XM1014 | Gum Wall Camo (Minimal Wear) — 1% chance — est. $0.10
- Glock-18 | Groundwater (Field-Tested) — 8% chance — est. $13.47
- MP7 | Orange Peel (Field-Tested) — 8% chance — est. $13.88
- Negev | CaliCamo (Minimal Wear) — 8% chance — est. $19.40
- SG 553 | Gator Mesh (Minimal Wear) — 8% chance — est. $11.79
- SSG 08 | Tropical Storm (Field-Tested) — 8% chance — est. $19.57
- AK-47 | Safari Mesh (Field-Tested) — 4% chance — est. $0.06
- Five-SeveN | Orange Peel (Field-Tested) — 4% chance — est. $0.01
- MAC-10 | Palm (Field-Tested) — 4% chance — est. $0.01
- Sawed-Off | Snake Camo (Field-Tested) — 4% chance — est. $0.01
- Tec-9 | VariCamo (Minimal Wear) — 4% chance — est. $0.05
- AK-47 | VariCamo Grey (Minimal Wear) — 1% chance — est. $0.11
- Dual Berettas | Polished Malachite (Minimal Wear) — 1% chance — est. $0.14
- Galil AR | Acid Dart (Minimal Wear) — 1% chance — est. $0.06
- P2000 | Marsh (Minimal Wear) — 1% chance — est. $0.05
- MAC-10 | Acid Hex (Minimal Wear) — 1% chance — est. $0.06
- P90 | Mustard Gas (Minimal Wear) — 1% chance — est. $0.06
- R8 Revolver | Leafhopper (Minimal Wear) — 1% chance — est. $0.06
- SSG 08 | Tiger Tear (Minimal Wear) — 1% chance — est. $0.09
- Tec-9 | Garter-9 (Minimal Wear) — 1% chance — est. $0.08
- FAMAS | Grey Ghost (Minimal Wear) — 2% chance — est. $0.05
- Galil AR | O-Ranger (Minimal Wear) — 2% chance — est. $0.05
- M4A4 | Steel Work (Minimal Wear) — 2% chance — est. $0.05
- P250 | Sedimentary (Minimal Wear) — 2% chance — est. $0.05
- SG 553 | Basket Halftone (Minimal Wear) — 2% chance — est. $0.06
- Tec-9 | Citric Acid (Minimal Wear) — 2% chance — est. $0.06
- G3SG1 | Green Apple (Factory New) — 2% chance — est. $0.27
- Glock-18 | Death Rattle (Minimal Wear) — 2% chance — est. $0.25
- MAC-10 | Silver (Factory New) — 2% chance — est. $0.29
- Nova | Caged Steel (Factory New) — 2% chance — est. $0.25
- UMP-45 | Carbon Fiber (Factory New) — 2% chance — est. $0.17
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.