Industrial Grade Trade-Up — $3.17 Profit (9.5% ROI)
Cost $33.43 · 50% chance to profit · Industrial Grade rarity tier. Built from inputs from The Cobblestone Collection, The Overpass 2024 Collection, The Achroma Collection, The Radiant Collection. Data sourced from real listings on CSFloat, DMarket, and Skinport.
Inputs
This trade-up contract uses 10 input skins of the same rarity. The 10 inputs are:
- Sawed-Off | Rust Coat (Field-Tested) — The Cobblestone Collection — $6.28
- Sawed-Off | Rust Coat (Battle-Scarred) — The Cobblestone Collection — $6.59
- Sawed-Off | Rust Coat (Field-Tested) — The Cobblestone Collection — $6.63
- Sawed-Off | Rust Coat (Field-Tested) — The Cobblestone Collection — $6.63
- Sawed-Off | Rust Coat (Battle-Scarred) — The Cobblestone Collection — $7.05
- Negev | Wall Bang (Field-Tested) — The Overpass 2024 Collection — $0.03
- MP5-SD | Snow Splash (Minimal Wear) — The Achroma Collection — $0.04
- P90 | Wash me (Minimal Wear) — The Overpass 2024 Collection — $0.05
- Galil AR | O-Ranger (Minimal Wear) — The Radiant Collection — $0.06
- M4A4 | Steel Work (Minimal Wear) — The Radiant Collection — $0.07
Outputs
The output skin is randomly selected from the next rarity tier in the matching collections, weighted proportionally by input count per collection. Possible outputs:
- AUG | Creep (Field-Tested) — 3% chance — est. $0.17
- Desert Eagle | The Daily Deagle (Field-Tested) — 3% chance — est. $0.20
- P2000 | Grip Tape (Field-Tested) — 3% chance — est. $0.18
- P90 | Aeolian Light (Field-Tested) — 3% chance — est. $0.19
- AWP | Arsenic Spill (Field-Tested) — 3% chance — est. $0.27
- Glock-18 | Coral Bloom (Field-Tested) — 3% chance — est. $0.22
- M4A1-S | Rose Hex (Field-Tested) — 3% chance — est. $0.15
- MP9 | Shredded (Field-Tested) — 3% chance — est. $0.18
- P250 | Red Tide (Field-Tested) — 3% chance — est. $0.15
- SSG 08 | Blush Pour (Field-Tested) — 3% chance — est. $0.15
- Galil AR | Metallic Squeezer (Field-Tested) — 5% chance — est. $0.19
- Glock-18 | Teal Graf (Field-Tested) — 5% chance — est. $0.20
- MAC-10 | Pipsqueak (Field-Tested) — 5% chance — est. $0.25
- Nova | Wurst Hölle (Field-Tested) — 5% chance — est. $0.22
- P2000 | Chainmail (Minimal Wear) — 25% chance — est. $77.40
- MP9 | Dark Age (Minimal Wear) — 25% chance — est. $68.60
Mechanics
In CS2, a trade-up contract accepts exactly 10 weapon skins of the same rarity and produces 1 skin of the next higher rarity. The output skin's float value is determined by the adjusted float formula: the average float of all 10 inputs is mapped into the output skin's condition range, producing a predictable wear result.
The output condition depends on where the average input float falls relative to the output skin's min and max float values. Lower-float inputs (closer to 0) tend to produce Factory New or Minimal Wear outputs; higher-float inputs (above 0.45) push toward Field-Tested, Well-Worn, or Battle-Scarred.
Profitability depends on three factors: (1) the cost of 10 inputs at current marketplace prices, (2) the expected value of the output distribution weighted by each skin's market price, and (3) the marketplace fees applied on both the buy and sell sides. This trade-up was calculated using live listing prices with all fees included.